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Blizzard Chair

Date

June 2025

Capabilities

Motion Design, 3D Animation

Tool

Cinema4d, Redshift

The purpose of this series is to capture the sense of playfulness found in everyday life. A chair, one of the most common and ordinary objects around us, becomes the starting point for imagination. Many designers have transformed this simple object into unique and creative forms, demonstrating how even the most familiar items can inspire new ideas.

In this project, that spirit of imagination was carried further through 3D. By applying lifelike animation, the chairs were given a sense of vitality and presence, turning design into motion. This process was not only an exploration of creative possibilities but also an opportunity to study simulation and lighting in depth, blending technical practice with playful storytelling.

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